Weave Your World

Stop running a database in your head.

AxiomWeaver is the first writing tool with a built-in narrative engine. It tracks the stats, the timelines, and the “crunch”—so you can focus on the story.

Free during alpha · No spam, just updates on the ledger.

AxiomWeaver Full Editor View

“I love LitRPG. When I sat down to write one, every tool made me choose between prose and world-building. Novel in my head, spreadsheet on my second monitor. So I built the tool I wish existed.”

Rob — Founder, Tiny Forest Labs

Built for authors of LitRPG, Progression Fantasy, GameLit, Cultivation, and any fiction where the world has rules that matter.

macOS · Windows · LinuxFree during alpha100% offline · No account required

Your process. Your rules.

Whether you outline every chapter or discover the story as you write it, AxiomWeaver meets you where you are.

Discovery Writer

“I’ll figure it out as I go.”

Start with a blank page. Write first, organize later. As you introduce characters, places, and systems, AxiomWeaver detects them in real time and builds your world knowledge base in the background. No upfront setup required.

  • / Auto-detection of entities as you write
  • / One-click entity creation from selected text
  • / Retroactive event logging from existing prose
  • / Organic world-building that grows with your draft

Architect

“I need the blueprint first.”

Define your world before you write a word. Build entity profiles, stat systems, faction hierarchies, and timeline structures upfront. The narrative engine validates your prose against the plan as you draft.

  • / Full entity and relation editors before drafting
  • / Multi-framework outlining (Hero’s Journey, Save the Cat, custom)
  • / Pre-built game system templates and stat blueprints
  • / Real-time consistency checks against your world rules

Most writers are somewhere in between. AxiomWeaver doesn’t force a workflow — it adapts to yours, and the narrative engine works the same either way.

The Toolkit.

Everything you need to write, track, and scale your narrative world without the spreadsheet fatigue.

Table Stakes

Prose First.

  • / Distraction-Free Focus Mode
  • / Typewriter Scrolling & Dimming
  • / RPG-Style Draft Save Slots
  • / Live WPM & Sprint Tracking
  • / Blazing-Fast Global Search
AxiomWeaver Focus Mode

The Unique Core

Narrative State.

  • / The Narrative Event Ledger
  • / Author Truth vs Reader Lens
  • / Real-Time Entity Intelligence
  • / Composable Mutation Templates
  • / Multi-Framework Outlining

LitRPG Optimized

The Crunch.

  • / Branching Skill Tree Logic
  • / Dynamic Level-Up Thresholds
  • / Relation-Scoped Stat Grants
  • / The Loop Test Timeline Engine
  • / Deep Faction Hierarchy Graphs
AxiomWeaver Corkboard World Time

Three features no other writing tool has.

The Event Ledger

Every change in your world is a narrative event. Compute character state, inventory, and status effects at any specific point in your manuscript automatically.

The Spoiler Shield

Toggle between Author Truth and Reader Knowledge. Export your world-state with confidence, knowing only revealed lore is shared with your audience.

The Loop Test

Native support for time loops, flashbacks, and parallel POV timelines. The narrative engine handles complex temporal logic so you don't have to.

Watch it work.

11 PM. You’re 47 chapters deep. Your protagonist Kira is about to face the Hollow King. Here’s what happens next.

You type a name. The engine recognizes it.

“Kira drew the Soulreaver from its sheath, feeling the familiar weight of—”

You pause. Does she still have the Soulreaver? In the old days, you’d Alt-Tab to your wiki, Ctrl+F through a mess of notes. Ten minutes later you’d find the answer and lose your flow.

But AxiomWeaver already knows. The moment you typed “Soulreaver,” the entity scanner recognized it. The card appears: Ch.12: Acquired · Ch.31: Enchanted (+15 Shadow) · Ch.38: Nearly lost. She has it. You keep writing.

Kira takes a hit. The math does itself.

“The Hollow King’s necrotic blast caught her full in the chest. She staggered, vision swimming.”

You type /event and log: Kira: HP −340. The Ledger knows she entered this chapter at 892 HP, took 120 from the Wraith ambush earlier, and now this. Her card updates: HP: 432 / 1200. Her Wounded modifier recalculates Strength. Her Combat Rating formula updates. No spreadsheet. No mental math.

You make a mistake. The engine catches it.

“She activated Void Step, blinking behind the King and—”

A yellow squiggle appears. You hover: Void Step requires 200 Mana. Kira’s current Mana: 180. You’d forgotten she burned mana on the Wraith ambush. In the old days, this goes to print. A reader on Royal Road comments “um actually she couldn’t have done that” and you feel that specific shame of getting your own system wrong.

You backspace. She drinks a Mana Elixir first. /event → Consumable → Mana Elixir. The squiggle vanishes.

A new character appears. One click.

“From the shadows emerged Vex, the King’s Executioner, his twin blades dripping with—”

You select “Vex,” right-click, choose Add to Codex. Name pre-filled. You pick Character, assign the Assassin Blueprint, add one relation: Rival → Kira. Save. Check Kira’s card — Rival → Vex is already there. The bilateral relation created itself.

That’s one writing session. No Alt-Tabbing. No spreadsheets. No “wait, let me check my notes.” Just prose and the engine that understands it.

What’s already built.

This isn’t a concept deck. The alpha is real, running, and in active development. Here’s what works today.

Built & Working

  • Rich text editor — ProseMirror-powered with smart typography and inline formatting
  • Chapter & scene tree — drag-and-drop manuscript structure with nested hierarchy
  • Entity profiles — characters, items, locations with bilateral relations and properties
  • Narrative Event Ledger — create, edit, and delete world-state events anchored to prose
  • Author Truth vs Reader Lens — toggle between what you know and what the reader knows
  • Real-time entity scanning — Aho-Corasick trie detects entities in prose as you type
  • Stat systems — custom formulas, computed values, and modifier stacks
  • Focus mode — typewriter scrolling, paragraph dimming, distraction-free writing
  • Scene synopsis & author notes — per-scene metadata without cluttering the manuscript
  • Margin comments — inline annotations anchored to specific text ranges
  • Corkboard view — visual card layout of scenes with drag-and-drop reordering
  • Author notes panel — dedicated scratchpad per scene for planning, research, and reminders

In Development

  • Skill trees & level-up thresholds — branching progression logic with visual tree editor
  • Timeline visualization — multi-axis view of world-time vs narrative order
  • Import & export — EPUB, DOCX, Markdown, Scrivener, Royal Road
  • World-aware spellcheck — grammar that knows your character names aren’t typos
  • Consistency validation — yellow-squiggle alerts for stat mismatches and continuity breaks
  • Faction hierarchies — nested org structures with cascading modifiers

The alpha ships new features weekly. Join the waitlist to get access as we build toward the public release.

The Roadmap to
Total Consistency.

We're building more than a text editor. We're building a system that understands your story. Here is what we're working on for the 2026 Alpha.

Current Status: Alpha v0.4

Phase 1: The Foundation

Smart Writing Interface

World-aware spellcheck and grammar that understands your world's names, places, and magic systems. Smart typography that formats as you type.

Manuscript-Wide Search

Find and replace across 200,000 words in milliseconds. Regex support, scope filtering, and safe renaming for characters and cities.

Universal Import & Export

Import from .docx, Scrivener, or Markdown. Export to Kindle-safe EPUB, professional PDF, or Royal Road with one click.

Phase 2: The Narrative Engine

Game System Designer

Bespoke character sheets that project state at any point in the timeline. Modify stats via ledger events and see the ripple effect across your book.

Multi-Axis Timeline

The "Loop Test" for complex narratives. Visualize world-time (Fabula) vs subjective narrative order (Syuzhet) with native support for time loops and flashbacks.

Narrative Intelligence

Real-time consistency validation. Yellow-squiggle alerts for narrative errors, stat mismatches, and continuity breaks before your readers find them.

Phase 3: Visual Storytelling

Temporal World Map

Interactive maps where entity positions change as you scrub through the timeline. See your characters move across the world in sync with your prose.

Series Management

Shared entity libraries across multiple projects. Maintain a series-level knowledge base and track consistency across 10-book epics effortlessly.

Ready to reclaim your creative flow?

Join the waitlist for AxiomWeaver, the first truly data-aware writing tool. The ledger is waiting.

or join the community on Discord (opens in new tab)

Under the Hood
Rs

Rust Core

Sub-millisecond state projection. Zero-cost abstractions across millions of words.

Ta

Tauri 2.0

Desktop-native. Tiny memory footprint. No Electron bloat.

Sq

SQLite

ACID-compliant local storage. Your data never leaves your machine.

$ axiomweaver --version
AxiomWeaver v0.4.2-alpha
Target: aarch64-apple-darwin
Engine: NarrativeState v2.1 (Rust)